Game Rules
- Weapons must be touching the start bunker prior to beep to start
- Weapon hits count
- Ricochets don’t count – Players must visually be able to confirm a ricochet
- Weapon must always be held during gameplay
- Dead men don’t talk
- A dead player is highlighted when a referee places one hand on their head and the other point towards the player
- The head referee has the ultimate decision on the field.
- Questions or challenges to a decision made by referees should be taken to the head referee and not discussed with the referee making the call
Weapons/ BBS and Kit
- Weight limit on bb’s is 0.25
- Chrono checks can be carried out at any point during the day
- FPS Limit of 328 on 0.2bb and 293 on .25 bb
Magazine Capacity
- NO DRUM MAGS
- 1x High cap (Half full)
- 3x M4 Midcap
- 5 x ARP Midcap
- 5x Standard Pistol Mag
- Semi Automatic only
- Magazines should ne be placed into any RIF until the players have entered the field of play area
- Players should not leave the field until a referee has cleared their RIF
- No ramping , Burst, Binary or any advantageous programming of FCU
- No double triggers, Binary triggers
- No grenade launchers
- No pyrotechnics
- No riot shiels, No Melee weapons
- Full face protection is recommended but not required (Under 18s are mandatory full-face mask)